Blurry Horizon

Hi, im trying to create a blurry horizon for my mobile game, i tried use a global fog with radial distance without skybox affected, but i dont know why when i run it on my device, the radial distance is smaller and it affect also my skybox so i see a grey sky. I would an horizon like this, any tips?

I think you’re on a good way of achieving this with the right fog settings. Here is a small explanation video with tips and tricks (Starting at 9:45):

Other than that, you could also use a fog than blends to your skybox: GitHub - keijiro/FadeToSkybox: Fade-to-skybox fog effect for Unity

Thanks for the video, i already saw that fog asset but i have an error when i try to attach the script.