Blurry on iPad but not Standalone

I’m having a problem getting images not to look fuzzy on both iPad and Web. The same images look great on Win and Mac. Does anyone know what could be going wrong?

alt text

Sprites are stored in a image that is 256x256 with these settings:

alt text

The shader for the image uses these settings:

alt text

I’ve got an orthographic camera set up to display 1024x768:

alt text

In PlayerSettings for iOS I have the following settings:

alt text

I have a feeling that I’m missing something simple. Anyone see what it is?

I figured it out. To help anyone else with the problem, I’ve attached screens of what worked for me. It turns out it was my image import settings. I suspect some of these settings aren’t ideal for MB size, but they’re a good place to start.

These settings gave me nice clean graphics on PC, Mac, Web, and iPad. I’ve not tested it on other platforms yet:

From my experience, iOS projects seem to default to using the lowest quality setting level that’s defined, and the standard one will use half resolution textures unless you edit it, or force a different quality level to be used.

I was able to fix it by going into the Atlas texture made by NGUI and unchecking the option of “Generate Mip Maps”