Blurry / Pixelated images on Unity 3D for iOS,

Hello, I have a app I am developing in unity 3d (2019.4.1f1, also in 2020) which displays a 3D Poker Card that has a 2D Asset loaded on it. My Assets on the Poker Cards are displaying blurry and pixelated.

See below:
iOS

Below are the current card sizes in unity.

Ive messed with Max Size, Texture Type and numerous other options here to no avail. Anyone know what I need to do get these images crisp and clear on iOS (presumably first in the Play build on my desktop)? Do I need to resize the actual file images in Photoshop and if so how would I determine the optimal size? Do I need to do math from the camera distance to the card to influence the size? I played around with sizes and the image didn’t improve much. Thanks! Ill read this everyday, at my wits end!
Arrio

,

Photoshop:

I was having same problem recently. My friend noticed that sprites look better (less pixelated) if you do it this way in Photoshop:
Ctrl+K in a general tab, change image interpolation to nearest neighbor.
We are still testing it.

Unity:

Are your sprites look great in scene preview, but bad in game? If yes then go Game window, does resolution set to 16:9? Try to set in to 720 or 1080p.
Also play with asset’s filter mode. Try no filter.