

the rims you see is blurry please help!
pixel per unit 100 ,filter mode to point, max size 8192, compression high quality
Rim was created in blender. i rendered it changed it to png from Photoshop
please help what can i do to get a good quality for the rims ,
Maybe, it will be helpful for you:
- Try to import a texture to unity again
- Set the compression to ‘none’
- Try different resize algorithms
- Try different texture types
- Check UVs
@Parokonnyy i tried everything on the settings still shows blurry. picture format is png i don’t whats going on but it’s frustrating.
any ideas