Hi,
I’m currently building a custom EditorWindow and I’m running into a small bug.
When I put Editor elements inside a GUILayout.BeginArea() everything appears blurry, is this a known issue? Is there another way to group my elements in this matter, without using BeginArea()?
I’m using Unity 5.2.0f3
Example Image
C# Code
The problem is most likely because you use fractions in your rect position. That means you render the text in between pixels. Use whole numbers for the offsets.