Blurry text Unity EditorWindow


I’m currently building a custom EditorWindow and I’m running into a small bug.

When I put Editor elements inside a GUILayout.BeginArea() everything appears blurry, is this a known issue? Is there another way to group my elements in this matter, without using BeginArea()?

I’m using Unity 5.2.0f3

Example Image

C# Code

The problem is most likely because you use fractions in your rect position. That means you render the text in between pixels. Use whole numbers for the offsets.