Has voting ever worked?
Yes, voting recalls the attention of the devs so they can know that an issue is important to users.
Has this ever resulted in Unity fixing an issue faster?
I can think of several things that were voted into oblivion, yet took more than a decade.
like the timing problems. And nested prefabs.
That is not the purpose of voting, the purpose is to make us users think we have control over what Unity fixes.
With that illusion in place users can avoid facing head on the despair that is the Unity bug reporting process and subsequently they can trick themselves into thinking that things will get better in time for them to matter.
Don’t spread misinformation. As @Edy mentioned, voting does increase the visibility of open issues internally, similar to duplicate bug reports.
Please stop derailing the thread further @Unifikation .
WTF???
Tell me you’re not deliberately making bitmap font looks bad.
Look how inconsistent it is:
How does unity made it worse than 2023.2?
Can’t we just go back to what we have in 2022?
No, we can’t they’re rewriting text rendering to make it maintainable.
I’m sure they will fix the issues, it will just take some time.
…and few damaged eyeballs
Hi @horeaper , thanks for bringing this up. I tested the build profile window on Mac and Windows, with Inter and SystemFont, but I could not reproduce the issue.
Could you log a ticket with more information (see this page), and we’ll have a look!
Interesting, when I tried System Font, the problem goes away. It only happens with Inter font.
(and no, System Font was too ugly to use.)
It looks like certain text (inside some button) was rendered in italic.
What most bizarre is not all characters are in italic. Like this “Set to Camera” button in LOD Group:
The “Set to Ca” part was fine, but the “mera” part are definitely italic.
And it does not looks like a per-character render problem. Like the build profile page:
Letter 'l" and “d” was present in both “Build Profile” and “Download”, but the “Add Build Profile” buttons is fine.
Bug report has send as IN-78468, but it’s just an freshly created empty URP 3D project, with a screenshot I take. I REALLY hope that helps…
Can you show screenshots of the results you’re getting?
Hi @horeaper ,
We currently do not support “Synthetic Italic” and “Synthetic Bold” with bitmap fonts, so this feature needs to be added. I suspect it is “faking” the bold an italic on your system. However, this shouldn’t be an issue as we should use the fallback font weight. It appears that Unity isn’t locating Inter-Bold, Inter-Italic, and Inter-Bold-Italic in your project.
We’ll investigate, as this should work out of the box. In the meantime, you may want to try adding the missing fonts to C:\Windows\Fonts\ as a workaround. This might resolve the issue by allowing the system font to act as a fallback when creating an internal Bitmap Font.
9890565–1427592–Inter.zip (448 KB)
Sadly installing these fonts did not fix the problem. I also tried install the full Inter font collection (the latest 4.0 version), didn’t work.
windows 11, default font/cleartype settings, no windows scaling, 1080p/24", editor ui 100%, light theme, latest unity 6
inter + bitmap = some broken text
inter + sdf = blurry
system + bitmap = bad text
system + sdf = blurry
Unity 6 still hasn’t fixed anything. Gee I’m so glad you guys decided to rewrite text rendering
Yep still broken on Unity 6 LTS (Inter + Bitmap)
Unity 2022 LTS (Inter)
On Unity 6, SDF is blurry and sharpness just breaks the readability.
I’m guessing they won’t really fix what they broke, since it looks fine on HiDPI monitors and that probably what matters. So getting a HiDPI monitor is probably gonna be their advice
I have a nice Apple 30” cinema display that is not retina and I don’t plan on replacing it anytime soon.
But for me on Mac at least unity 6 seems to look allright when bitmap font is selected. Pc seems to have troubles still.
Yes, it’s all about Windows and font smoothing settings.