No, it is still broken on scale factor of %100. Bitmap fails to render some texts properly and even some fonts are broken. In other hand, new rendering mode is blurry.
Are you guys sure you adressed the right issues?
No, it is still broken on scale factor of %100. Bitmap fails to render some texts properly and even some fonts are broken. In other hand, new rendering mode is blurry.
Are you guys sure you adressed the right issues?
What I mean by the bitmap option being broken at these scaling factors is the discontinuity of strokes, as shown in the image below (ticket):
The Editor Rendering Mode option was introduced to address the blurry text issue caused by SDF at small point sizes / low-resolution screens. It leverages the Bitmap Smooth
rendering API from Freetype, which is cleaner than SDF at smaller sizes. However, since it uses anti-aliasing, it still shares some visual similarity with SDF.
If I understand correctly, it sounds like you’re looking for the Editor Rendering Mode: Bitmap Raster
which is tracked by the following ticket. This Freetype rendering mode has no anti-aliasing, which results in sharper text. That said, some may find the result blockier.
i am using 2K monitor without any scaling factors applied and thats the exact issue i am having. I’ve been programming for over 10 years now and this is my first time i see this type of issue on a game engine. We are waiting for an update just to switch Unity 6. I don’t want to be mad but why did you guys just pushed a new text engine without making sure its working correctly?
Our project is 4 years old now so its impossible to switch UE. Enough is enough. We’ll be sticking with UE on our next project.
Let us know when you guys fix your ‘new text engine’ then we can publish our game, thank you!
Thank you for your feedback! While we can’t make guarantees, we’ve prioritized this and will take another look based on your input. We’ll update you as soon as we have any news.
Glad to hear that,
Thank you for understanding.