Hello,
I am building a 2d game and I have a background image of 1024x1024 png 24bit image that is my background for the game. The problem is that the background image is a bit blurry. I tried removing mip maps, and choosed a lot of compressions from the texture format in Unity.
I don’t know whay this happens, my texture is power of two (1024x1024) placed on a cube object with a size of 10.24 x 10.24 , the max size texture setting is at maximum 4096, mip maps are off, filter mode is biliniar and the cube is 17 units from the camera (distance).
Can you help ?
Thanks.