I have lots of small textures that i want to combine in one bigger texture. So i take 512x512 textures (8 of them) and combine them in one 2048x2048 size texture. But when i test same model…one with 512x512 vs 2048x2048 the difference is obvious. What is wrong in this procedure…both images are PNG file format. The right doorway use 2048 size texture.
Check import settings on the texture. Try changing texture type to advanced and un-checking mip maps
thx…just checked and problem was the unity read 2048 texture as 1024…i just changed the size to default and that fixed the problem…really weird why unity does that?
Unity has a default setting for importing anything. Unfortunately you cannot amend the defaults, you have to adjust each item you import into Unity.