Hi, I have this texture in my scene, and while I made it 4000x4000 pixels, it still shows up really blurry. Here is a picture of it.
[4331-untitled-2+copy.jpg|4331]
I’ve tried fiddling with the import settings, and changing the mip-mapping, but nothing seems to work. What should I do? Thanks for reading!
More resolution != More quality, you are not printing a poster. Your texture goes through a series of filtering processes and more the scale changes while texture mapping your geometry, the more quality you lose because it will try to interpolate the colors for the neighboring pixels etc.
For GUI, most of the time you should scale it the same size as it’s intended size of how it will appear in the game. Then just make sure it has the appropriate import settings for the texture. Disable mipmapping, disable NPOT scaling, set the filtering to bilinear, set the wrap mode to clamp, set it’s size to something bigger or equals to your source texture size and finally set it’s format to something uncompressed if you are still suffering quality.