Blury Terrain Textures

Hi, whenever I am creating terrain in Unity, the terrain texture around the player is fine, but a few metres away and it is exteremly blurry etc.
See the linked image for more details - Screenshot - 2ddfc38bfe6411e737502dc8c7b08d34 - Gyazo

Thanks in advance, Matt.

You have to turn down/off “mip-mapping” …this is what makes the textures blurry at a distance.

This has to do with the angle that the textures are being displayed, and it is also how textures are rendered. Grass 1 meter away is sharp and crisp, but grass 50 meters away is blurry. Same with textures, except they’re blurry because the renderer has to scale them down.

Increase the base map distance in terrain settings for terrain texture blur.
For trees and grass increase the detail distance, fade length, tree distance and billboard start.