Board game...

I’ve been searching for a few nights this week looking for a tutorial or a open source demo of a board game and how they have it set up. I’m only having problem with figuring out how to create the board on screen. Its shaped like a Triangle with a piece across the middle. Does any one know or have something I could look at to see how to begin a board game? I’m about to give up on google and bing and any other search engine I have used.

Thanks in advance for the help.

Hi, welcome to the forum!

Typically, the places on the board can either be referenced by an index number or by a grid coordinate or some other simple system like that. Often, there will be a mathematical way to convert the index number directly into a position in the 3D scene which corresponds to that board place. Alternatively, you can use an empty GameObject at each board position to act as a marker and then store these markers in an array to convert indices to points in space. Once you have got this far, you can usually just make a reasonably precise 3D model of the board and add a texture to denote the places.

The exact way to handle all this will naturally depend on how the game operates. Can you give any more detail about how your board should look and how the pieces need to move?

You’ll probably want to model the board in a modeling program such as Maya or Blender. Sketchup will work too, especially if you use the nice PlayUp plugin for exporting into Unity. Then import into unity.
Sorry if that is basic knowledge you already had, I guessed from your post that you were starting at square 1.

@pakfront. yea i had that knowledge. Before my laptop died/killed its self, I have a moc up in 3d of the game board. I still have ti somewhere. i made it with blender. When i get my new computer in abut a week or so, I’ll be using shetchup for i understand it better than blender.

@andee. Check the picture that is attached. It is basic layout, and yes i suck at graphics. Thats my brother in laws end. As for the empty game objects that could work. Make the 3d model of the board and line up the empty game objects. As for the peices they will move either counterclock wise or clock wise. We haven’t made up our minds on that. Depending if its counter clock wise or clock wise when they get to the far end of the board (either right or left side) they will have a choice of going into the middle of the board or not. The part at the bottom is where you go when you have earned x amount of something to win the game. Hope this helps.

514938--18300--$test.PNG

I’ll have a 3-d model of it shortly. Along with a picture of the actual board that he made. Hopefully someone will be able to help me figure out how to set the baord part up. The moving i am able to do. I just dont know how to set the board up.

What do you mean by this? Do you mean import from Blender? Do you mean place the game pieces on the board? Something else?

I mean how would i make it so you can’t fall off and find out what piece they are on. Once i figure out/have been taught/shown how to the these two things I should be able to do the rest such as movement, dice rolls ect.

Colliders and/or Raycast. See the docs for details, any further questions can go to the Support or Scripting forums.

Thanks for the help. I look at those and try and find some tutorials on C# on how to use them.