Does anyone have experience with creating a bobblehead effect that can help? I’ve tried spring and character and hinge joints but the outcomes aren’t what I would expect. Setting constraints on y and z keep it from flying off but the movement seems pretty stagnant with any joint and settings. I just want a slight wiggle on the x axis. Any help would be appreciated.
Not a direct answer to your question but do you know this official set of examples?
https://github.com/Unity-Technologies/PhysicsExamples2D
They helped me get a grasp on how to configure joins to achieve what I need.
Sometimes you need two joints. Maybe a vertical linear joint and a hinge joint with a dummy object inbetween so that the head can bounce vertically more than the hinge allows.
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