Hi there,
I have recorded some video from my phone, to show an oddity.
I have a number of rigged, animators, with root motion, each with a collider, rigidbody, that uses gravity and no kinematic.
What I am experiencing is that, at run, these bodies, float up, ignoring gravity. However, when I select them via the inspector (still during run time) they then accept gravity, and fall.
Any ideas???
Thank you
Hi @renman3000 ,
This is weird… Are you able to reproduce the bug in a simplified scene (maybe in a new empty project) with only one of the characters?
Is there any useful message coming out to the Unity’s Console?
Do you have any Editor script running some functionality on the OnSelectionChange method?
The answers to these questions will help us to determine better why you’re having such an issue and therefore to help you better.
Thanks!