body part dismemberment

Hi again, how would i do body dismemberment, would i create separate parts for a model, join them using joints and then have a collision mesh/(hit box) and script to tell that piece to disconnect from the joint if were hit or would there be a more simple way, more correct way?

often you do this … basically just swap from one model to another. have one whole prefab “normal enemy” and then have another whole prefab “enemy flies in to pieces”. you actually “sneakily” just swap from one to the other for the effect.

this is commonplace in video games; all these years playing you didn’t know the developers were secretly swapping from one to another!

search many questions on it here