Bold Text renders incorrectly on iOS

It’s a huge issue because it affects visual style of the game on iOS.

To reproduce it just use any font with font style “Bold” and compile the project to iOS 8.

I’m also using “Screen Space - Overlay” Canvas with UI Scale Mode “Scale With Screen Size”. Regular fonts are not affected at all.

Here’s a thread in the UI forum part about this bug:

Looks like it started with Unity 5.1 but I haven’t tested 5.0. The bug is present in 5.1 and 5.2RC for sure.

Is there a bug # for this?

#722288

Ok, I solved it, thanks for the hint from Unity support.

Please see the reply in the public thread.

But that workaround is not a fix. What’s the point of the “font style” dropdown if it doesn’t work?
That bug affects rich text tags as well and that workaround doesn’t help if you want to have both regular and bold text in one place.

Unity QA team replied to me that they’re working on it. But there’s no estimated time for now, so the workaround could help.

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