Hello, I’ll try to keep it short. I’m trying to make an object “blink” in the game I’m working on and trying to figure out the best way to do this. I tried to do a Wait for (seconds) item but it throws an error saying that it only runs with a coroutine?
I guess since I’m new to this all, I don’t really know what a coroutine is or how to “initiate” one. Or, for that matter, is there a better way I could make this object blink?
I hope I asked this in the correct place, and thanks for the responses.
I am so embarrassed that i can not understand how to solve it, Have you solved the problem of creating a coroutine?can you take a screenshot for me?Thanks a lot!!!
(BTW,i am a chinese so i am so poor in english)
oops! Thanks a lot!!! I have understood it now! But What do I need to do to enable it to destroy successfully and then continue to trigger the next step.
Destroy should be the last node in the sequence. If you need for something to happen after, you can use a Custom Event to communicate with a different graph that is not on the destroyed GameObject.
There’s also OnDestroy flow starting event node.
Also, please create new threads for new issues that are not related to the originally posted message.