Bomb

I was working on a bomb script to make the game object detonate after set time. I’t didn’t work! Can someone help.

Here, try this:

var explosion : GameObject;
var life = 5.0;

function Start () {
     Invoke ("Kill", life);
}

function Kill () {
     var pos = transform.position;
     var rot = transform.rotation;
     if (explosion)
         Instantiate (explosion, pos, rot);
     Destroy (gameObject);
}

jeez got to be quick around here! :wink:

Here is a package of my example. Which is basically exactly the same as the code supplied above. Just nice for future people with similar requests to have a working example. I know I appreciated it when I was starting out.

Cheers.

39449–1466–$timebombunitypackage_870.zip (47.6 KB)

Ya, you’re right. I know exactly how you feel. :slight_smile: