Hi folks,
I see that using pixel based calculations are not suitable for mobile in shader side. I guess skin binding is also a pixel based calculation. I’ve modeled a character made of box like shapes (like a minecraft character) and assign joints to boxes. So, would unity will skip skin calculations?
Also, bone animation tutorials for mobile is welcomed. It’s hard to find since google always assumes you mean something different.
Test first, then if performance are not up, that’s only when these question are relevant.