hello.
when my character is animating in whichever pose, i would like to be able to apply some force and “shove” the model in a certain direction
more detail:
if my character is casting a spell, and then gets attacked while still casting, i want him to react but without breaking his spell animation
i don’t think it can be done with a “getting hit” animation, as i would need “getting hit” animations for every pose and even then i wouldn’t get the desired effect
so, i’m thinking about “distorting” an animation. the idea is to apply a force to the chest bone on my model so that he gets shoved in the direction the force was applied regardless of what animation is currently playing
is this possible? and if so, could someone point me in the right direction ?