Hi all,
Today as I import a model (skin mesh) to unity, I find the bone used to control eyes “flying” in some specific animation frames. In unity, as I highlight this bone, I can see the bone translate to the wrong position. In the same time, the transform on Inspector doesn’t change. Want your help to explain what this error is, and tell me how to solve this.
Forget to say, the bone I use to control the eyes use the customized bone, is that an issue for unity?
Note:
I’m not sure if I submit this post doubled, if you see that, tell me I 'll delete one of them.