Bone look at.

Is it posibble to make bone look at something, there’s transform.SetLookAt which makes character’s head look at something, is it posibble to do it with some other bone ? I really need this !

So if you have a LateUpdate() function and put bone.transform.LookAt(position); in it so its effected after the animation.Then if it doesn’t line up correctly you can always put something line this *

bone.transform.rotation=bone.transform.rotation * AngleAxis(90,Vector3.Up);

or

bone.transform.rotation=bone.transform.rotation * AngleAxis(90,Vector3.Left);

to rotate the bone on an axis.

This is what I used to get my character to point his gun at the aimers position correctly.