Bone Position Stay (OverRiding Animation)

Hi, I’m making a Parkour Game, I’ve got excellent animations, But One problem, It Runs Forward.If you don’t know what i mean, It’s part of the Run Animation for the Hips to Translate Forward, Causing my whole Locomotion to run haywire, Now I’ve given it a go to make it “Stay” In the Positon.

// Move the object to (0, 0, 0)
transform.position = Vector3(0, 0, 5.295148);

Just a Little bit Off it, But that doesn’t OverRide the Animation, If Someone Could Do a Script like that I would be Very Thankful of it,

Thanks, JetSoap

PS. This Parkour game is the reason why I’ve been Stumbling on my Feline Clan Game.

Can Someone Pursue this matter? It’s VERY serious to me.