bone rotates on animated model

I’m wondering if I’m able to rotate some bones manually in script while an animation is playing? It seems like the animation may overwrite my bone rotation?

For things like strafing I want to rotate the hip bone 90 degrees in the way I’m strafing and the spine bone 45 and then continue to play whatever run/walk animation. This gives it a more realistic feel instead of just playing the straight away run/walk while strafing.

You should do your rotations in function LateUpdate, after everything is animated and you must do this every frame of course.

Ah, perfect. I’ll give that a try. Thank you!