Hello community. I was trying to create an animation to scale a wall procedurally, using the On animator IK function and starting from a T-position.
As seen in the video, that’s fine, as long as one of the feet is not resting on the wall. When this happens, the leg no longer follows the foot naturally, but rotates senselessly.
I then tried to straighten the rotation of the leg by calling the bone via script and it works, but the foot is no longer able to go to the position that I indicate with animator.GoalIK because the leg remains constrained in the position via script and does not follow the foot.
I don’t know how I should fix it … I wonder if there is a way to fix the rotation of the leg by making it subject to foot movements anyway like when the standard animation is running and the leg bone is not called via script.
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