Hi again friendly experts!
Here’s an interesting one…
Example:
I have a plane quad with a bone attached to each corner. I stretch the two right edge corners out using the bones so the quad is wider than it’s rest state / bind pose. I scroll the object gradually off screen, but the object disappears way before the right edge stretched corner verts have left the screen.
It is as if the renderer tests for object visibility based on the location of the verts before they are moved by the bones.
Any thoughts how to get round it? Is there a renderEvenWhenOffScreen setting somewhere?
Thanks!
Richard