Bones importing incorrectly from Blender

First time messing with importing animations from blender to unity. First image is what the hand looks like in blender, second image is what it looks like after I import it to unity, third image is my export settings in blender.

8637864--1161636--Screenshot 2022-12-05 171132.png

Hello @AppleML
Could you try opening it in a different DCC (Maya, Max etc) and compare the result?
We need to rule out a problem with the FBX conversion itself before trying anything more in Unity :slight_smile:
Thanks!