I’ve not build a model yet, and I’m having trouble finding good tutorials that’ll help me build a “floppy” mesh. I.e. one with bone joints in it that will flop around.
What I’m trying to achieve is getting a mesh of a whale to fall on a surface and flop down in a way that will make the whale bend while the mesh moves to accommodate the joints.
I’ve attached a drawing to show what I mean. I want my whale to bend as per FIG A, not as per FIG B.
Can anyone help point me in the right direction?