bones is causing flip mesh?

Hi. I got a problem with the bones from 3D Studio Max 2010 to the Unity Engine. My character is fine when i animate and see him in the MAX. When i send him to Unity Engine i got him flipped.

This very strange thing isn't happening when I've used Biped, but i don't know exactly why, it cannot be cause of the Bones, cause there are tutorials in Youtube that I can see the User send it in FBX with its bones(not biped)...

It should work.

Thank you so much!

Henrique M.D. - henriquederosa.blogspot.com

Do you have any screenshot?

Are you using pivot rotation?

on unity you can rotate a object by its pivot or center, it happened with me until I figure out that the center rotation was selected when I managed to rotate the bones of my character (inside the editor. this does no happens doing rotations via script)…

The pivot/center button is located on the upper bar on unity editor… check it out!

Are you using pivot rotation?

on unity you can rotate a object by its pivot or center, it happened with me until I figure out that the center rotation was selected when I managed to rotate the bones of my character (inside the editor. this does no happens doing rotations via script)…

The pivot/center button is located on the upper bar on unity editor… check it out!