Hi I want to animate bones using scripting to animate a mesh.
I have made a robot arm in Blender and rigged it and skinned it, and tested a Blender armature animation in Unity and it worked perfectly.
Now I have the same robot arm with skinned bones, but with only a pincer animation (I removed the other animation). I want to animate the rest using scripts to make it more interactive. But The bones appear to move the mesh in the editor view (manually) , but when I switch to player view the mesh hasn't moved at all. They are back in their original position.
Why won't my bones move the mesh at runtime?