Hi,
Basically I want to know what the performance hit is of an object that has a skinned mesh renderer with bones but no animation or translations (essentially I move the bones myself in code for these type of objects, but 99.9% of the time they aren’t being moved or animated and are just sitting there like regular meshes).
If there are no translations, that should mean that basically it shouldn’t be much heavier than a normal mesh really right? Or do objects with a skin mesh renderer have extra calculations by the vertex shader each update even when bones aren’t being updated?
Thanks in advance!^^