I have a player character that uses bones and skinnedMesh renderer. It all looks fine on my dev machine, in Editor or in a Build. When I move it to the production machine the skinned mesh is getting all jacked. Textures are misaligned and formerly smooth joints are decidedly angular.
What might be the reason for this? A co-worker suggested blowing out any registry settings… But could that do it? Would the GPU make any difference?
I’m bumping this because I really need some insight. I will post a couple screenshots, when I get into work later, of the same build on the two machines so you can see what I mean.
Here’s an image of what I am talking about. Same .exe file on two different machines.

Also realized shadows are missing on top as well. Quality settings are being overridden somehow?
I found in the registry settings that the UnityGraphicsQuality key for the app was set to 0. Set to 5 on my dev machine… So I just edited the value to 5 and it looks like it should now. I think it was because I was using DefaultCompany… going to try modifying that and see if it fixes it like it does for the resolution settings.