Thank you guys for your contribution !
Ok a little explanation on my high number of bones :
- it’s a fighting game, 1 on 1, no more animated chars.
- The background is like the first Tekken, just a scrolling bitmap. Action is focused on the fight.
- There will only be 2 lights and a few 2D effects (various impact effects)
- the GUI will have 4 buttons, 1 crosspad, 2 healthbars, and combo typos (I know it’s a lot, but I got tricks in the hat to manage fight visibility)
So yes, there won’t be very much to display.
Now the hierarchy of one char :
head (+mouth, eye direction x 2, eyelids x 2), neck, {shoulder, arm, forearm, palm, 5 fully articulated fingers, hip, leg, tibia, foot, foot_top} x 2, torso, belly.
Yes, there are finger bones, because Lego guys did never fight very spectacularly
And for a fighting game not to be “just another fighting game”, you have to be spectacular, have multiple fight styles body positions, which I believe is not possible with less bones.
So if it’s possible, I’ll try to make it. But I’ll be more careful after what you wrote, and I thank you for that.
And there’s another fact to be considered : I believe this game would be ok to launch by this Christmas, which will be approximately synchronized with the next iPhone gen.
Well I’ll keep your advices in mind anyway, and won’t jump straight into a rush before having made several tests on my iPhone.
On a sidenote, congratulations for Zombieville USA, it’s looking greatly addictive, truly