test as NetworkPlayer
if ( not test== null ) and (test == Network.player )
if ( not test== null ) and (test.Equals(Network.player) )
if ( not test== null ) and (test.ToString() == Network.player.ToString() )
if ( not test== null ) and (test.GetHashCode() == Network.player.GetHashCode() )
Any way. Error is still there.
Boo bug? BCE0046: is can t be used with a value type ( UnityEngine.NetworkPlayer )
Thanks for your Help!!!