Boo: Set Values of muldimensional array when defining

Hey Guys, because I really hate the Syntax of the C# language I changed my scripts to Boo. Everything got converted, except the multidimensional arrays. I searched google, and the boo documentation, but I haven’t found a way to set the values of an array when defining!
In C# it looks like that:

public static int[, ,] textures = new int[,,] {
		// top   north  east   south  west  bottom
		{ {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0} }, // stone  id=1
		{ {1,0}, {1,0}, {1,0}, {1,0}, {1,0}, {1,0} }, // dirt   id=2
		{ {3,0}, {2,0}, {2,0}, {2,0}, {2,0}, {1,0} }, // grass  id=3
		{ {4,0}, {4,0}, {4,0}, {4,0}, {4,0}, {4,0} }  // glass  id=4
	};

Do you know how I could achieve that?

And please excuse my grammar mistakes, I’m still learning :slight_smile:

Solved it now myself using an nested array like that:
public static textures as (((int))) = ( ((0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0)), ((1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0)), ((3, 0), (2, 0), (2, 0), (2, 0), (2, 0), (1, 0)) )