Book flipping - 2d planes or animating

Hi,

I would like to ask which would make more sense.
To use 2d planes for the page flipping
or animating the actual page flipping.

I will have 2d objects which the user may interact with on the pages.

Thanks for your help!

Here is how you do it:

  1. Animate a 3D mesh of a single page turn in a 3D application(Maya, Max, Blender)
  2. In unity right before the page turn starts render the screen to a renderTexture (requires unity pro)
  3. Instantiate the page turn mesh and apply the render texture to it.
  4. Enable the next page or prepare whatever should be visible after the page turn.
  5. Play the page turn animation on the mesh.

That way you can have a page with interactive elements, and still be able make it look to the user as you are turning it like a page of a book.