Books and Tutorials for Advanced Unity users?

Hello there,

currently im shipping my second iOS title made with Unity. I have no degree in programming, gamedesign, … or any other thing that has something to do with making games.
Everything is learned with books and tutorial videos. But now im stuck in some sort of skill level. All my games use standart mobile shaders and a bit scripts from the asset store and so on.

But I think it’s the time to come up with something new, some cool shader effects, … But I do not really now some deep stuff about game engines and how they actually work. I am searching for books and videos to learn these things. The only problem is that I just find beginners guides and tutorials for basic skills.

Im looking for a good book about game engines, game design, shaders, … I mean, the people who studied something to make games need to lean it too. So what resources do they have?

I have so much great ideas for games but sometimes my skill level of programming, gamedesign, … is just not enaugh. I know that there is no great book for all the things i’d like to know but I just dont know where to continue learning stuff about games.

I hope you know that I’m talking about. Maybe there’s someone who can help me!

Thanks,

Rob

As far as I know there is no book on Unity that covers ‘advanced’ topics.

Digital Tutors does have a video series on Unity Mobile Game Development which seems fairly comprehensive but I don’t know whether they go more into detail than the Unity books that you read.
And “Creating 3D Game Art for the iPhone with Unity” is a nice book that goes into depth about how to create game art with Modo, Blender and Unity.

As for more general books I think that Game Coding Complete by Mike McShaffry might be a good starting point to learn more about game architecture, engines and the various subsystems.