Books that will explain gaming terms ?

Am working with Unity for the past one month and had some hands-on in FPS and Penelope tutorial and i have some good knowledge about scripting.

But am scared about gaming terms(Physics and Maths) like transformation, rotation, colliders, and then the uses of mesh colliders, particle systems and all…

So is there any book available that can teach this things and not the very basic items…??

Please suggest.

Thanks in advance.

I read this one . Which covers a number of the terms - the unity documentation overviews are quite good grounding like this. There are some good tutorials on things like colliders.