Hey, I’m trying to have a counter after chopping down a tree, so I can spawn it again after a couple of seconds, but the problem is that the IF test is not reacting even though the bool is set to true…
using UnityEngine;
using System.Collections;
public class mineTreeStaticMap : MonoBehaviour {
GameObject manager;
GameMangerINV managerScript;
public int treeHealth = 100;
public int currentTreeHealth;
public float time = 0;
public float timeToSpawn = 10;
public bool treeDead = false;
void Start () {
manager = GameObject.Find("Player"); //GearMaster
managerScript = manager.GetComponent<GameMangerINV>();
currentTreeHealth = treeHealth;
treeDead = false;
}
void Update () {
if (currentTreeHealth <= 0) {
gameObject.SetActive(false);
treeDead = true;
}
if(treeDead == true){
time = time + Time.deltaTime;
Debug.Log ("TIMER:" + time);
if(time >= timeToSpawn) {
gameObject.SetActive(true);
currentTreeHealth = treeHealth;
time = 0f;
}
}
}
public void getDamage(int dmg) {
print ("fant");
currentTreeHealth = currentTreeHealth - dmg;
//healthslider.value = treeHealth;
}
}
Also if you have any recommendations, I would gladly take them. I’m worried about the game lagging when it counts in every frame.
Thanks.