Bool not working in c#

I am beyond confused with this. It tells me that ObjExists isn’t being used with this way of writing the script and it won’t let me place an Object. If I change it so that the bool values get checked after the ray than it doesn’t destroy the instantiated object. This part is essential for my games pathfinding and I can’t find any useful answers that work in this context. Help is greatly appreciated

using UnityEngine;
using System.Collections;

public class Mouse : MonoBehaviour {

	RaycastHit hit;
	public GameObject Target;

	private float raycastLength = 500;

	bool ObjExists= true;

	void Start () {
				bool ObjExists = false;
		}
	//Next part 
	//check if object exists already
	//if false than create object at mouse location
	//if true than destroy instantiate and create new at mouse location
	// On Mouse Click Instantiate Target or if it exists Transform location
	void Update () {
		if (false) {			
						Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
						if (Physics.Raycast (ray, out hit, raycastLength)) {
								Debug.Log (hit.collider.name);
								Debug.DrawRay (ray.origin, ray.direction * raycastLength, Color.yellow);
								if (hit.collider.name == "TerrainMain") {
										if (Input.GetMouseButtonDown (0)) {				
												//Creates Object if it doesn't exist
												GameObject TargObj = Instantiate (Target, hit.point, Quaternion.identity) as GameObject;
												TargObj.name = "TargetInstantiated";
												Debug.Log ("Created");

										}
								}
						}
			ObjExists= true;
				}
		else{						
			//Destroy object if it exists
			if (Input.GetMouseButtonDown (0)) {
				Destroy(gameObject.Instantiate);
				Debug.Log("DestroyedInstantiate");
					}
			ObjExists= false;
				}
			}
}

Line 17 should be

if(ObjExists == false)

because if(false) is…always false… obviously.

If your first thought is to blame the language, then you should ask yourself some questions

umm sorry to point out that it is too silly, you are not using ObjExists to check

instead of this

void Update () {
    if (false) {   

use

void Update () {
    if (!ObjExists) {