bool not working on another cloned enemy

i made an enemy and i put a script c# with a bool inside and everything works fine, after i wanted to duplicate the enemy and everything is fine without errors but when i activate the bool only the original bool activates the clone doesnt activate! help please

@Mavina
sorry for my bad english,
my clone is a duplicate enemy ,and yes the original enemy has a follow bool inside that is false and when i run the game and i go in collision with a obstacle i see the bool going true and my script car calls the enemy bool to start following me and the enemy start following my player, the duplicated enemy instead remain false, i dont know how to do the same thing with the duplicated enemies(i mean they are same as the original).