trying to get a game object to expand through a user input- I have the animation in the Animator controller, and I have a bool named “expand” as a parameter. I want to access it through a UI button click, (for the sake of getting it to work I am experimenting using spacebar instead) and I am not clear on how to get it to set the bool to true in script (C#)
I am here in my effort
using UnityEngine;
using System.Collections;
public class expandDV : MonoBehaviour
{
Animator anim;
void Start ()
{
anim = GetComponent<Animator> ();
}
void Update ()
{
//AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo (0);
if (Input.GetKeyDown (KeyCode.Space))
anim.SetBool (expand = true);
}
}
apologies for my noob-ness
Thanks