Hello everyone
Maybe the Title of this question doesn’t match 100% but i didnt find a better way to explain it because my problem is that i have this script
#pragma strict
var BG : Texture2D;
var skin3 : GUISkin;
var skin5 : GUISkin;
var Hover : GUIStyleState;
var shadow : Texture2D;
static var inGame = false;
var transformation = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one);
private var menu = true;
private var options = false;
private var credits = false;
private var Coinshop = false;
var BG2 : Texture2D;
static var myVolume : float;
function Start()
{
myVolume = PlayerPrefs.GetFloat("Volume");
}
function OnGUI ()
{
GUI.skin = skin3;
if(menu == true)
{
GUI.DrawTexture(Rect(Screen.width - Screen.width, Screen.height - Screen.height, Screen.width, Screen.height), BG);
GUI.DrawTexture(Rect(Screen.width / 2 - 600, Screen.height - Screen.height, 1200, 600), shadow);
if(GUI.Button(Rect(Screen.width / 2.65, Screen.height / 2 + Screen.height / 8, 200, 70), "Play"))
{
Application.LoadLevel(1);
}
if(GUI.Button(Rect(Screen.width - 300, 100, 150, 70), "Exit"))
{
Application.Quit();
}
if(GUI.Button(Rect(Screen.width / 3.3, Screen.height / 4 + Screen.height / 3.7, 270, 70), "Settings"))
{
menu = false;
options = true;
credits = false;
Coinshop = false;
}
if(GUI.Button(Rect(Screen.width / 3.3, Screen.height /2 + Screen.height / 4, 270, 70), "Credits"))
{
menu = false;
options = false;
credits = true;
Coinshop = false;
}
if(GUI.Button(Rect(Screen.width / 1.2, Screen.height / 4 + Screen.height / 3.7, 370, 70), "Coin Shop"))
{
menu = false;
options = false;
credits = false;
Coinshop = true;
}
}
if(options == true)
{
if(Input.GetKeyDown(KeyCode.Escape))
{
var menu = true;
var options = false;
var credits = false;
var Coinshop = false;
}
GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), BG2);
GUI.Label(Rect(Screen.width / 2 - 155, Screen.height / 15, 310, 70), "Settings");
GUI.skin = skin5;
GUI.Label(Rect(Screen.width / 2 - 85, Screen.height / 5 - 50 , 170, 70), "Volume");
myVolume = GUI.HorizontalSlider (Rect (Screen.width / 2 - 300, Screen.height / 5, 600, 70), myVolume, 0.0, 1.0);
}
if(Coinshop == true)
{
GUI.skin = skin3;
GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), BG2);
GUI.Label(Rect(Screen.width / 2 - 250, Screen.height / 15, 500, 70), "Coin Shop");
GUI.skin = skin5;
GUI.Label(Rect(Screen.width / 2 + 300, Screen.height / 3.5 + 5, 250, 70), "Coins: " + CoinMaster.Coins);
GUI.Label(Rect(Screen.width / 2 + 300, Screen.height / 3, 500, 70), "Flashlight Range: " + PlayerPrefs.GetFloat("Range"));
if(GUI.Button(Rect(Screen.width / 2 - 250, Screen.height / 3, 500, 70), "Flashlight Range") && CoinMaster.Coins >= 1 && lightTransporter.myRange <= 50)
{
lightTransporter.myRange += 1;
CoinMaster.Coins -= 1;
}
GUI.Label(Rect(Screen.width / 2 + 300, Screen.height / 3 + 100, 500, 70), "Flashlight Intensity: " + PlayerPrefs.GetFloat("Intensity"));
if(GUI.Button(Rect(Screen.width / 2 - 250, Screen.height / 3 + 100, 500, 70), "Flashlight Intensity") && CoinMaster.Coins >= 1 && lightTransporter.myIntensity <= 2)
{
lightTransporter.myIntensity += 0.1;
CoinMaster.Coins -= 1;
}
GUI.Label(Rect(Screen.width / 2 + 300, Screen.height / 3 + 200, 500, 70), "Flashlight Angle: " + PlayerPrefs.GetFloat("Angle"));
if(GUI.Button(Rect(Screen.width / 2 - 250, Screen.height / 3 +200, 500, 70), "Flashlight Angle") && CoinMaster.Coins >= 1 && lightTransporter.myAngle <= 50)
{
lightTransporter.myIntensity += 0.1;
CoinMaster.Coins -= 1;
}
GUI.Label(Rect(Screen.width / 2 +300, Screen.height / 3 + 300, 500, 70), "Flashlight Life: " + PlayerPrefs.GetFloat("Drainspeed"));
if(GUI.Button(Rect(Screen.width / 2 - 250, Screen.height / 3 + 300, 500, 70), "Flashlight life") && CoinMaster.Coins >= 1 && Flashlight.drainSpeed >= 0.1)
{
CoinMaster.Coins -= 1;
Flashlight.drainSpeed -= 0.1;
}
if(GUI.Button(Rect(Screen.width / 2 -50, Screen.height / 2 + Screen.height / 2.8, 100, 70), "Back"))
{
menu = true;
options = false;
credits = false;
Coinshop = false;
}
if(Input.GetKeyDown(KeyCode.Escape))
{
menu = true;
options = false;
credits = false;
Coinshop = false;
}
}
if(credits == true)
{
if(Input.GetKeyDown(KeyCode.Escape))
{
credits = false;
options = false;
menu = true;
Coinshop = false;
}
}
}
function Update()
{
PlayerPrefs.SetFloat("Volume", myVolume);
}
And All Button work except the CoinShop doesnt work in the inspector you can see that it actually marks as true when i press the button but it doesnt call up the CoinShop.
Thanks in advance and sorry for the confusion
skullbeats1