This has been bugging me for a little while, but I’ve kinda just shrugged it off.
Sometimes, I create a Boolean variable in a script (using javascript) and default it to true when I declare it. Now, that works about 70% of the time. But I have a few bools that can only be set to true if I check them in the UnityGUI. No matter how much I change them in script, they won’t change unless that check box is marked. It seems to randomly happen, too. No real correlation between the bools that decided to do this. Any insight would be appreciated. Thanks!