Boomerang effect?

Basically I’m trying to throw an object from a point… have it sort of arc out but return to the origin. Even the origin is moving point. It should return to it.

I played with the example on. Unity - Scripting API: Vector3.Slerp

Unfortunately, it does not work on button press. It immediately moves to the sunset position without arcing. Is there a better to do this?

bump

Hi, i haven´t tried it yet but you can create an empty and attach it to the arc to the distance where you want the gun returns… the empty has a box collider, so, if the gun (rigidbody) touches the collider, then it returns to its origin…

you mean make an arc animation?

Maybe make it do an arc by rotation exponentially increasing as it translates.