Boost character controller in the air

I need a way to launch a character with a character controller attached into the air. Something similar to the AddForce() function. Is there a way you can just add a jolt of velocity to the y direction? Thanks.

Hello!

What you can do is use the CharacterController.Move(Vector3) function to apply a “Force” towards the Y axis :slight_smile:

But wouldn’t that simply make your character appear at the new location?

Indeed it will, BUT as you are updating the gravity on each frame, it will go down again :smile:

Checkout here:

you just apply the move “force” towards y for certain time :).

Mmmk. I will see what I can do. Thanks.