I need a way to launch a character with a character controller attached into the air. Something similar to the AddForce() function. Is there a way you can just add a jolt of velocity to the y direction? Thanks.
Hello!
What you can do is use the CharacterController.Move(Vector3) function to apply a “Force” towards the Y axis ![]()
But wouldn’t that simply make your character appear at the new location?
Indeed it will, BUT as you are updating the gravity on each frame, it will go down again ![]()
Checkout here:
you just apply the move “force” towards y for certain time :).
Mmmk. I will see what I can do. Thanks.