Boost indirect translucency?

I often feel like the indirect transmission on foliage that HDRP calculates is too low, is there a way to boost it?

Hey, on the diffusion profile asset, there’s supposed to be a multiplier that is precisely here to do what you want.

Thank you for replying! In the meantime I have figured out that my problem seems to be not the scattering intensity but the baked diffuse lighting. I am using Adaptive Probe Volumes to bake the diffuse lighting but I can’t get the probes to include the sun (even when setting the directional light to mixed bake mode). This causes the probes to be too dark. I am using the Unity 6 beta.

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