Hi,
I want to have an item, if the player collects this item he should get a boost for 5 seconds. My Script so far:
var SpeedIncrease : int;
function OnTriggerEnter (collisionInfo : Collider){
// If Player Collides with State Blue barrier gets destroyed
if (collisionInfo.gameObject.tag == "Player" && CharacterScript.PlayerState == 1)
{
MoveLevelScript.speed += SpeedIncrease;
Destroy(gameObject);
}
}
The script works, so it increases the speed but how do i tell it to set it back to normal after 5 seconds ?
I learn something new everytime i get on here XD I've never heard of Invoke. Thank you for introducing that to me
– Eli-DavisI learned about it here too :p
– Berenger