Boostrap LAN Server/Client example help

Hi,
I’m trying to make the bootstrap example work on my home LAN.
PC ip: 192.168.0.48
Laptop ip: 192.168.0.81
(both launched from Unity Editor 2022.3.11)

I set PC as Server and Laptop as client but it looks like they don’t see each other.
I’m confused on what to set on UnityTransport component for both.
Should I use 0.0.0.0 for server and the ip for client? What’s the correct setup?
(AllowRemoteConnection is ON and port 7777 Tcp/Udp is forwarded to Server from router. Firewall disabled for LAN on both)

Address: ?
Port: ?
Override Bind IP :?

thx

server side ip address and listen address should be 0.0.0.0

client side you enter the server-side ip address, listen address is irrelevant

if this won‘t work try a ping 192.168.0.48 on the laptop to see if it responds
you don‘t need port forwarding on the router for local network testing since both machines are in the same subnet 192.168.0.x
perhaps the port forwarding in itself is causing the issue, you should try remove that for testing