I’m trying out the Bootcamp animations on a Mecanim Animator, the soldier automaps but when I drag an animation onto the
animator window, the bottom half of my model disappears and I get this info
man Animator [Soldier], has a generic AnimationClip [RunJump], with animation on human transforms, animation on those transforms will be discarded.
The character you are trying to apply the animation has its Rig set to Humanoid, while the animation is set to Generic.
Select the animation, go in the Rig tab, set it to humanoid and use the avatar from the character itself.
Hope this helps!
i would like to replace the character in bootcamp with my own mecanim character for a uLink multiplayer test projectproject with this new character… any ideas how to go about that? step by step